It is a simple, small chamber made entirely of metal bricks, blocks and pipes, with a rocky blue wall in the background. It did not exist in the original Metroid or in Zero Mission. The " Missile chamber" is a small room on the bottom left of the Fake Block shaft. Through here is a door to a small room with a Chozo Statue holding the game's first Missile Tank. There is now an overhang to the left with a crevice underneath that Samus can fit through with the Morph Ball. There are two Koma heads in the shaft as well, and there appear to be pipes and bricks in the walls of the room. ![]() The two fake platforms below are retained, but the room is much shorter and the door to Kraid's Lair is no longer accessible. Samus can crouch and shoot to break all of the Fake Blocks in the platform, without using the Wave Beam. Two Zoomers are present if Samus returns here after being detected by the Eye scanners in the adjacent rooms. It has become desolate in the years since the Zero Mission, and is empty when Samus first arrives. In Super Metroid, the room retains its general appearance from Metroid, but adds two Koma heads to each side of the long platform above the floor. It previously appeared in Metroid and Metroid: Zero Mission as the second room of those games. The "Fake Block shaft" is a room in Brinstar. Jungle slope ( Metal Door that unlocks).Transport to Brinstar Central ( Elevator).Using Power Bombs twice will reveal a Power Bomb Tank. She is locked in the room until she kills three Sidehoppers. While exploring the jungle section of Brinstar (or returning here with the Power Bomb, Samus will find a Yellow Hatch that leads behind the left wall of Corridor No. Upon returning to Crateria, Samus discovers that the Space Pirates are waiting for her in an ambush. As Samus returns to Crateria, the Koma statues that were stationary in her first adventure become active. There is also now a Fake Block under the rock formation. The Morph Ball is curiously in the exact same place it was before, but after acquiring it, an Eye mechanism shines a light on Samus. It takes Samus to the Starting Point from the desolate ruins of the original Tourian, the latter of which are now considered a part of Crateria. In Super Metroid, a working elevator was placed sometime during the events of the Metroid Prime series or SR-388 incident. It previously appeared in Metroid and Metroid: Zero Mission as the first room of those games.
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